Air buoys supply a Soundmarine with finite music snippets. Keep picking them to layer the sounds.

Don't bump anything else on your way.

Controls — Arrows or WASD. Esc for pause.

Made for Ludum Dare 45.

Update 2019-10-09: Fixed rendering on Windows and Linux. Minor visual and gameplay polish. You can still play the compo version at LDJam website — Here.

P.S. We thought, the soundtrack (or the jist of it) should live on, so it had been re-made into the album version in early 2020. It's called 'Oceanic' on the record. You can find the album Colorspacious by Polygrim (one of us who does audio). 

StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Rated 4.4 out of 5 stars
(36 total ratings)
Made withUnity
Tags3D, Abstract, Colorful, Ludum Dare 45, Music, Non violent, Short
Average sessionA few minutes
LinksLudum Dare
MentionsOver 1000 new games are on court...


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Very cool little game, great music, great visuals :)

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Pretty fun little game although not much to it, very short, bizarrely I had some collision detection issues where the ship flew RIGHT through the purple sound rocks and gave no additional effects. Definitely feels like something that could use some more levels but not a bad use of 3 minutes.

EDIT: Also at least in browser the ship can go off screen and not be seeable, which disoriented me and made me die the first time I tried it.


great art and good music. The one issue I would have is that some of the notes and bombs are on the edges of the screen and difficult to see. I think a fullscreen might have lessened the issue.



I LOVE the Peter Max-style aesthetics!

What a lovely game. Great art style, must have been hard to layer sound like that. Cool feature how you can mess around with the sound board at the end too. Good work!

It's really good and there is no reason not to play this. But i just wish this game to be longer. I hope this is a sample for a bigger game

Awesome audio and visuals. I would appreciate more chances to decide but still, great work! 

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This was fantastic! Like I'm guessing was the case for some others, I thought there was no audio at first and was pleasantly surprised. Really loved the color palette and the design of the level, how everything is rendered. It gave the sketchy graphics a lot of charm and I appreciate you actually finishing it off in spite of it being a jam game. Good job!

We Enjoyed everything with this game! The music is soothing, the art is great, and length is just right. The ending with the soundboard was unexpected and nice surprise. Looking forward for future games from you guys. My partner and I enjoyed playing it together. 

really really nice art style x

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Love the art work and the music, the game experience is quite fluent under the topic, the console in the end is also fun to play with.

Here's my feedback on the game:

  • The art is great, especially the fading in of objects in the distance.
  • Nice music that changes over time.
  • The gameplay is quite limited; mainly just move up and down.
  • The submarine can go offscreen (x and y are not clamped).
  • There is no option to invert the y-axis (normally inverted in plane simulators).
  • The button in the main menu doesn't also function as a quit button.

Reminds me of Chillhop...and I LOVE CHILLHOP lol. Keep up the great work!!

how is this a gamejam game?! love everything about it. the silence in the beginning is a great touch.

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Really cool aesthetic, and nicely executed idea!  Nice job!

This is amazing and the best overall experience from LD45 so far! Would you consider expand and release the Sound Console itself as a separate tool/game? Great job!

Didn't say much in the video, but really wanted to commend you on both art and the soundtrack. I loved this experience so much. I hope this takes off to inspire you to do more. In a post Sayonara Wild Hearts world, Soundmarine would absolutely work!

Thanks for the video! Yeah, we love music-focused games.

BTW, we fixed the UI bug at the end.

cooh shader!

Outstanding visual style, but I ran into a bug where the player submarine was missing and I couldn't tell where I was going.


Thank you very much. Yeah, that happens (with many more other bugs).